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Re:Xs of Y – roguelike that names itself every run. Written ... by frakt0x90 on Wednesday May 13, 2026 @02:55PM (#48125930)
Is this a troll comment? I don't see where the author used AI to generate the code and if you don't see the point of experimenting with technology, you're on the wrong website.
Re:Xs of Y – roguelike that names itself every run. Written ... by binary0010 on Wednesday May 13, 2026 @03:42PM (#48126486)
You really don't see where the author uses ai? Pretty much everywhere, all the docs, the overview of the project, a LOT of the code is obviously primarily ai written, etc.
Re:Xs of Y – roguelike that names itself every run. Written ... by sandoze on Wednesday May 13, 2026 @03:58PM (#48126659)
So the author used the latest and greatest development tech to create a unique little demo in their custom language. I'm unsure your point. You know what I don't use to program with anymore? Punch cards and Borland C++. The industry has evolved for better or worse.
Re:Xs of Y – roguelike that names itself every run. Written ... by binary0010 on Wednesday May 13, 2026 @04:47PM (#48127342)
What are you going on about?

No idea what you think you are arguing. Are you in the wrong thread?

I said I don't get why people keep posting essentially vibe coded game clones... I get bored checking out GitHub projects on HN that are doing absolutely nothing new and are essentially baby projects made by Claude on a weekend, and terribly architected to boot. Cluttering the feed.

Re:Xs of Y – roguelike that names itself every run. Written ... by marcingas on Wednesday May 13, 2026 @04:02PM (#48126709)
FWIW it's a good fuzz test for the interpreter ;)