Re:Xs of Y – roguelike that names itself every run. Written ...
by Parcival on Wednesday May 13, 2026 @12:45PM
(#48124321)
Pretty fun! I keep getting instantly killed by things though and I'm not sure why, possibly a bug.
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Re:Xs of Y – roguelike that names itself every run. Written ...
by andai on Wednesday May 13, 2026 @12:47PM
(#48124360)
I see you haven't played Noita!
Re:Xs of Y – roguelike that names itself every run. Written ...
by ticulatedspline on Wednesday May 13, 2026 @04:17PM
(#48126916)
I feel this comment. Seriously though, damage reflection was one of the many insanely annoying things about that game.
Re:Xs of Y – roguelike that names itself every run. Written ...
by marcingas on Wednesday May 13, 2026 @01:55PM
(#48125202)
Noita was another inspiartion when making this - the inverted power curve is real! Start squishy, become a god, die anyway.
Re:Xs of Y – roguelike that names itself every run. Written ...
by zardo on Wednesday May 13, 2026 @03:27PM
(#48126299)
A wand related accident has to be the number one cause of a Noita run ending.
Re:Xs of Y – roguelike that names itself every run. Written ...
by CyberShadow on Wednesday May 13, 2026 @02:18PM
(#48125476)
No, I think I'm seeing the same bug. Time seems to sometimes subjectively freeze:
─── Messages ───
Old man shuts the gate behind you. You hear him mutter "every time, I swear..."
You must retrieve the Amulet of Lost Semicolons.
You kill the rat! (sneak attack!)
The rat squeals and dies!
You wait. (x10) ᛜ
ᚢ You kill the rat! (sneak attack!) ᛉ
The rat squeals and dies!
You hear muttering. ᛋ
You hear muttering.
You hear muttering.
You hear a distant creak. ᛖ ᛃ
The runestone crumbles as you touch it. You learn: ᛟ means "ice"! ᛚ
You hear a distant creak.
The goblin misses you. (x3)
The goblin hits you for 4.
The goblin hits you for 3. ᛏ
The goblin hits you for 4.
The goblin hits you for 3.
The goblin misses you. ᛚ
The goblin hits you for 4.
The goblin hits you for 2.
The goblin hits you for 4.
The goblin misses you.
The goblin hits you for 2.
The goblin misses you. (x2)
The goblin hits you for 2.
The goblin kills you!
You die...
Note how there were no user action messages during the time the goblin was attacking.
Re:Xs of Y – roguelike that names itself every run. Written ...
by dpkp on Wednesday May 13, 2026 @03:28PM
(#48126320)
I see the same but only in browser / wasm. Also notice that the mobs dont move in browser mode. Local via lg in console works great though.
Re:Xs of Y – roguelike that names itself every run. Written ...
by marcingas on Wednesday May 13, 2026 @02:24PM
(#48125548)
Definitely a bug. I'll look into this at some point. Please note that this is not a finished game by any means. If anyone asked I'd call it a tech demo at this point :)
Re:Xs of Y – roguelike that names itself every run. Written ...
by CyberShadow on Wednesday May 13, 2026 @03:03PM
(#48126023)
Seems to be that the sort function accepts a ternary predicate but then passes it to an implementation accepting a boolean one?
Re:Xs of Y – roguelike that names itself every run. Written ...
by marcingas on Wednesday May 13, 2026 @03:37PM
(#48126412)
Yeah that was it, the let-go stdlib changed.
Re:Xs of Y – roguelike that names itself every run. Written ...
by marcingas on Wednesday May 13, 2026 @03:25PM
(#48126283)
I think I fixed it!
Re:Xs of Y – roguelike that names itself every run. Written ...
by fhn on Wednesday May 13, 2026 @02:21PM
(#48125516)
yeah. something is wrong. You don't even get to fight back.
Re:Xs of Y – roguelike that names itself every run. Written ...
by devindotcom on Wednesday May 13, 2026 @01:26PM
(#48124843)
that's actually a beloved feature of "true" roguelikes