Re:Show HN: Tiao, A two-player turn-based board game
by trebeljahr on Wednesday April 29, 2026 @05:42AM
(#47946114)
You can look at the repo to find out the details.
Essentially sending moves over web socket and the server having authority to accept/reject them to prevent cheating moves. Client updates optimistically and rolls back if server rejects/network times out etc.
For a board game like this Iād imagine sending move events and letting clients recompute the board locally rather than syncing the whole board every turn. Curious what approach you took.