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Re:Lessons from Building Multiplayer Browsers by alejandrohacks on Sunday April 26, 2026 @10:59AM (#47910878)
I finally wrote something about my time at sail/muddy, the last startup I was at, where we were trying to build a multiplayer browser, and a few lessons that stayed with me.

I mostly just hope it’s interesting to people thinking about new ambitious interfaces right now. with AI.

Re:Lessons from Building Multiplayer Browsers by keepamovin on Sunday April 26, 2026 @09:49PM (#47916851)
This line was golden: Sometimes we were iterating on the vision when we should have been iterating closer to user signal. The difference is subtle but it matters a lot. One converges toward something people want. The other converges toward a more elegant version of something people don't.

I’m building a way for people to build on top of the browser (https://www.hyper-frame.art). One take away for me from your article was GTM is a bigger moat than technicals (which are brutal in the fork route you went)

Re:Lessons from Building Multiplayer Browsers by alejandrohacks on Sunday April 26, 2026 @11:01PM (#47917254)
thanks! hyper-frame seems really cool! I shall try it out on a side project :)
Re:Lessons from Building Multiplayer Browsers by keepamovin on Sunday April 26, 2026 @11:37PM (#47917472)
Warms my heart :) lmk if you want an API key: [email protected]
Re:Lessons from Building Multiplayer Browsers by ale on Monday April 27, 2026 @05:43AM (#47919561)
Very interesting stuff. Are any builds of Sail still available for use?
Re:Lessons from Building Multiplayer Browsers by alejandrohacks on Friday May 01, 2026 @04:30PM (#47979881)
unfortunately no, Sail was not an offline first app (thought it did have a sync engine for multiplayer) and because the backend is no longer available the builds don't work anymore