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Re:Prototyping iPhone apps on paper with POP by k4st on Thursday November 15, 2012 @02:35PM (#4790332)
Idea suggestion 1: Shape detection. Presumably this is already present given that it looks for the borders of the viewscreen. It would be really great if it could detect potential buttons in the app, and auto-select them to improve the speed of the workflow.

Idea Suggestion 2: Color coding. Use a highlighter to color in buttons in some color. Your app would automatically recognize things of that color as buttons, and potentially erase the color in the "finished" prototypes.

Re:Prototyping iPhone apps on paper with POP by creativename on Thursday November 15, 2012 @02:42PM (#4790365)
A comment about suggestion 1: The creators may have prior computer vision experience, but as someone who tried to learn this from scratch and perform handwritten shape detection I can say that it's a messy place to work. If it's not their core competency, it can get tricky with all the different shapes and problems that may arise with said shapes. Then again, I didn't have machine-learning experience which may be the way to go.

That would definitely be cool, though. You could basically edit what you literally just drew if you could properly detect the shapes and how they were nested within each other.

Re:Prototyping iPhone apps on paper with POP by dreamerslab on Friday November 16, 2012 @04:27AM (#4793122)
It's really hard to do detection with hand drawing. We might make special stickers for common UI elements (botton, tab bar ...). The color coding suggestion is great, thanks!