Re:Raylib v6.0
by CyberDildonics on Thursday April 23, 2026 @08:57PM
(#47884231)
They didn't say anything about godot or 3d meshes.
Re:Raylib v6.0
by leecommamichael on Friday April 24, 2026 @03:24AM
(#47886783)
“not sure if it will last further on development”
I interpret this to mean something like “as my game gets more involved” which is not unrelated to a venture into 3D. Why are you policing my comment which is trying to be helpful?
Re:Raylib v6.0
by CyberDildonics on Friday April 24, 2026 @08:55AM
(#47889563)
Your comment was so unrelated I thought you replied to the wrong comment.
I am _not_ talking about ease of use or interface.
For a long time Godot has not been ready for medium-large 3D releases, that is changing, but for the most part both it and Raylib are very reliable and will be perfectly good to release a 2D game with.
I'm not actually sure whether a 3D game with skinned meshes will ever be in-scope for Raylib. Wouldn't seem like it.