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Re:Raylib v6.0 by leecommamichael on Thursday April 23, 2026 @05:07PM (#47882003)
I think Raylib satisfies a similar CAPABILITIES-niche to Godot...

I am _not_ talking about ease of use or interface.

For a long time Godot has not been ready for medium-large 3D releases, that is changing, but for the most part both it and Raylib are very reliable and will be perfectly good to release a 2D game with.

I'm not actually sure whether a 3D game with skinned meshes will ever be in-scope for Raylib. Wouldn't seem like it.

Re:Raylib v6.0 by CyberDildonics on Thursday April 23, 2026 @08:57PM (#47884231)
They didn't say anything about godot or 3d meshes.
Re:Raylib v6.0 by leecommamichael on Friday April 24, 2026 @03:24AM (#47886783)
“not sure if it will last further on development”

I interpret this to mean something like “as my game gets more involved” which is not unrelated to a venture into 3D. Why are you policing my comment which is trying to be helpful?

Re:Raylib v6.0 by CyberDildonics on Friday April 24, 2026 @08:55AM (#47889563)
Your comment was so unrelated I thought you replied to the wrong comment.