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Re:Game Devs Explain the Tricks Involved with Letting You Pa... by pornel on Sunday April 19, 2026 @06:47PM (#47828359)
Quake 1 ran game logic and model animation at 10 ticks per second (a reasonable choice when PCs running Quake at 20fps were impressive).

Camera and linear motion of objects were interpolated to the framerate.

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