Re:Game Devs Explain the Tricks Involved with Letting You Pa...
by pornel on Sunday April 19, 2026 @06:36PM
(#47828267)
It wasn't deterministic. It didn't record the inputs. It recorded the basic state of the objects you could see.
Deterministic game sync is a completely different approach more often used in RTS games. Quake had non-deterministic authoritative central server + clients getting an incomplete view of the world.
Deterministic game sync is a completely different approach more often used in RTS games. Quake had non-deterministic authoritative central server + clients getting an incomplete view of the world.