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A comment on Game Devs Explain the Tricks Involved with Letting You Pause a Game. Parent comment
Then you record the messages as they are recieved, and if networked, tx and rx the messages in the main pump loop.
If not networked, everything still works as normal: game engine itself never knows the difference.
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Then you record the messages as they are recieved, and if networked, tx and rx the messages in the main pump loop.
If not networked, everything still works as normal: game engine itself never knows the difference.