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Re:Game Devs Explain the Tricks Involved with Letting You Pa... by lelanthran on Sunday April 19, 2026 @11:27AM (#47824998)
It doesn't need a client server model, but it does need a message pump design.

Then you record the messages as they are recieved, and if networked, tx and rx the messages in the main pump loop.

If not networked, everything still works as normal: game engine itself never knows the difference.

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