Re:Game Devs Explain the Tricks Involved with Letting You Pa...
by drzaiusx11 on Sunday April 19, 2026 @10:00AM
(#47824368)
There's a book I read a while back named "Longitude" that maps the storied quest in science to improve upon dead reckoning by devising greater and greater accuracy in time pieces used on ships. Iirc it was a fun read if anyone else finds that sort of thing interesting (as I do.)
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Re:Game Devs Explain the Tricks Involved with Letting You Pa...
by mjlee on Sunday April 19, 2026 @11:34AM
(#47825067)
It's a great read! A story of how the scientific elite stalled progress because the right answer wasn't the one they hoped it would be, and didn't come from the sort of person they thought it should.
If you get the chance, you can see some of Harrison's chronometers at the Royal Observatory in London, though I don't know if they're always on display.
I'll add a recommendation for Sextant by David Barrie.
Re:Game Devs Explain the Tricks Involved with Letting You Pa...
by drzaiusx11 on Sunday April 19, 2026 @05:53PM
(#47827966)
Thanks for the recommendation, I'll add it to the shortlist!
Re:Game Devs Explain the Tricks Involved with Letting You Pa...
by sebg on Sunday April 19, 2026 @11:33AM
(#47825060)
What other books do you like?
Re:Game Devs Explain the Tricks Involved with Letting You Pa...
by drzaiusx11 on Monday April 20, 2026 @08:23PM
(#47843034)
Pick a subject I guess, that's a really hard question
Re:Game Devs Explain the Tricks Involved with Letting You Pa...
by sebg on Thursday April 23, 2026 @04:40PM
(#47881605)
Last two books that you read?
Re:Game Devs Explain the Tricks Involved with Letting You Pa...
by drzaiusx11 on Sunday April 26, 2026 @10:20AM
(#47910573)
"Build Your Own Metal Working Shop From Scrap" by David Gingery which covers everything from building a foundry to making all your tools from first principles using nothing but river sand and junk metal for smelting.
"On Trails" by Robert Moore that discusses how walking paths from the first peoples persist, grow and change over hundreds of years, along with advances in walking trail design in recent years to become a part time recreational activity vs the pure utility of terrain traversal as they first were. Covers how a trail is a "living thing", as it were, because any who tread on it help reinforce it. Covers non human trails like ants and their reenforcement via pheromones and the like.