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A comment on Game Devs Explain the Tricks Involved with Letting You Pause a Game. Parent comment
NOT how demos work in Quake. It’s more like Quake uses a client/server architecture, and the demo is a capture of the messages.
https://www.gamers.org/dEngine/quake/Qdem/dem-1.0.2.html
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NOT how demos work in Quake. It’s more like Quake uses a client/server architecture, and the demo is a capture of the messages.
https://www.gamers.org/dEngine/quake/Qdem/dem-1.0.2.html