Re:Game Devs Explain the Tricks Involved with Letting You Pa...
by esrauch on Sunday April 19, 2026 @08:16AM
(#47823759)
There was definitely sync bugs with replays at various points.
There was even desync bugs even in live multiplayer games; there was detection that it desynced which would end the game, which in turn meant exploits that would intentionally cause a desync (which would typically involve cancelled zerg buildings for some reason).
There was even desync bugs even in live multiplayer games; there was detection that it desynced which would end the game, which in turn meant exploits that would intentionally cause a desync (which would typically involve cancelled zerg buildings for some reason).