News for hackers. Stuff that matters.
Re:Game Devs Explain the Tricks Involved with Letting You Pa... by esrauch on Sunday April 19, 2026 @08:16AM (#47823759)
There was definitely sync bugs with replays at various points.

There was even desync bugs even in live multiplayer games; there was detection that it desynced which would end the game, which in turn meant exploits that would intentionally cause a desync (which would typically involve cancelled zerg buildings for some reason).

There are no comments on this comment yet.