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Re:Game Devs Explain the Tricks Involved with Letting You Pa... by rcxdude on Sunday April 19, 2026 @05:35AM (#47823014)
That's not the kind of nondeterminism that would cause replay divergence. The PRNG seed is stored in the replay (if it wasn't, almost every game would diverge very quickly. And since the multiplayer works the same basic way, the game would basically not function at all).

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