Re:Game Devs Explain the Tricks Involved with Letting You Pa...
by maccard on Sunday April 19, 2026 @04:48AM
(#47822819)
I worked on this for a pretty big game. We recorded the network traffic and played it back and simulated the game - so same problem with patches. It also has the awkward side effect of exposing a metric crap ton of “join in progress” style bugs because our game didn’t support JiP.
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