Re:Game Devs Explain the Tricks Involved with Letting You Pa...
by magicalhippo on Sunday April 19, 2026 @04:47AM
(#47822815)
The player is just one entity, you'd need to do the same to any other non-trivial entity. And you couldn't use fixed intervals and naive interpolation, otherwise you'd have entities clipping the ground when bouncing etc.
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