Re:Game Devs Explain the Tricks Involved with Letting You Pa...
by magicalhippo on Sunday April 19, 2026 @04:42AM
(#47822784)
> running the physics engine at a deterministic timestep
As well as using special library versions of floating-point functions which don't behave the same across different processors I suppose, if you want to be safe.
Eg cr-libm[1] or more modern alternatives like core-math[2].
As well as using special library versions of floating-point functions which don't behave the same across different processors I suppose, if you want to be safe.
Eg cr-libm[1] or more modern alternatives like core-math[2].
[1]: https://github.com/SixTrack/crlibm
[2]: https://core-math.gitlabpages.inria.fr/