Re:Game Devs Explain the Tricks Involved with Letting You Pa...
by Lerc on Sunday April 19, 2026 @03:53AM
(#47822545)
I had a puzzle game were all of the solutions it would show were playbacks of my keypresses as I solved it myself. As the puzzles got more difficult it got harder and harder to record a solution without having pauses to think about what to do next.
[ Parent
| on HN ]
Re:Game Devs Explain the Tricks Involved with Letting You Pa...
by retsibsi on Sunday April 19, 2026 @07:59AM
(#47823683)
I don't mean this in an "I know better" way, just genuine curiosity: why couldn't you record a solution with pauses and then strip them from the replay file?
Re:Game Devs Explain the Tricks Involved with Letting You Pa...
by Lerc on Sunday April 19, 2026 @05:30PM
(#47827797)
I tried but the change in behaviour immediately before and after the pause could be seen in the playback.
It's the time it takes to go "uhh, I'm stuck, I'd better pause" and then the bit before your brain kicks in following a pause.