But Rust provides both checked alternatives to indexed reads/writes (compile time safe returning Option<_>), and an exception recovery mechanism for out-of-bounds unsafe read/write. Fil-C only has one choice which is "crash immediately".
Also remember that in C++ you may get a reference in these cases and if you keep that reference rather than using it immediately now you also have a potential TOCTOU race because the reference was only valid when you did the bounds check.
With mutable aliasing the length might change even though the data you care about did not, and so adding the check means incurring a race which did not previously exist and which certainly the naive C programmer cannot see...
We can definitely mitigate this in the type system for most real world scenarios, but you don't mitigate problems you don't know about, so knowing is what's important.
Programming languages have always been more about what they don't let you do rather than what they do - and where that lies on the spectrum of blocking "Possibly Valid" constructs vs "Possibly Invalid".
And inability to prove incorrectness does NOT imply correctness. I think most Rust users don't understand either, because of the hype.
It’s true that, assuming all things equal, compile-time checks are better than run-time. I love Rust. But Rust is only practical for a subset of correct programs. Rust is terrible for things like games where Rust simply can not prove at compile-time that usage is correct. And inability to prove correctness does NOT imply incorrectness.
I love Rust. I use it as much as I can. But it’s not the one true solution to all things.