Re:WiiFin – Jellyfin Client for Nintendo Wii
by Mashimo on Tuesday April 14, 2026 @03:16AM
(#47762314)
He claims there are known exploits. Though I also want to know if this is really true.
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Re:WiiFin – Jellyfin Client for Nintendo Wii
by random_human_ on Tuesday April 14, 2026 @05:21AM
(#47763209)
The absolute worst thing I can see in there is that an third party who somehow managed to get a link to one of your library items (either directly from you or from one of your users--or by spending the next decade bruteforcing it I guess) could stream said item:
https://github.com/jellyfin/jellyfin/issues/5415#issuecommen...
Everything else looks to me like unimportant issues, that would provide someone who's already logged in as a user minor details about your server.
Re:WiiFin – Jellyfin Client for Nintendo Wii
by theshrike79 on Wednesday April 15, 2026 @03:08AM
(#47775657)
Nearly everyone uses the *arr stack with the Trash guides.
Which means that the paths are pretty damn uniform.
Re:WiiFin – Jellyfin Client for Nintendo Wii
by random_human_ on Wednesday April 15, 2026 @04:13AM
(#47776106)
Unless I am misunderstanding the discussion on GitHub, the attacker would still need to know the exact path where the file is saved, and the name of the file itself. Even then, all they can do is download the file from your device--which they could just torrent themselves for a fraction of the effort.
Re:WiiFin – Jellyfin Client for Nintendo Wii
by theshrike79 on Wednesday April 15, 2026 @07:21AM
(#47777576)
A DDoS is still a valid attack.
Very few consumer connections can manage, say, 100 clients downloading a massive video file simultaneously.