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Re:Starfling: A one-tap endless orbital slingshot game in a ... by Cort3z on Saturday April 11, 2026 @03:05PM (#47733136)
I really like it. Here is my 2 cent:

- the gravity is weird in my opinion. There is basically a gravity going down the screen. I would have expected there to be some "pull" towards the planets. I get why though, you try to prevent mega-long straight shots upward. Perhaps experiment with some drag, where the ball slows down over time. Or perhaps have the walls be gravity points, pulling the ball towards them.

- i would add a long- press to restart immediately, so restarting is faster.

Re:Starfling: A one-tap endless orbital slingshot game in a ... by hdjrudni on Saturday April 11, 2026 @05:26PM (#47734145)
Maybe add blackholes to prevent cheesing too hard. I found the downwards gravity unexpected too.
Re:Starfling: A one-tap endless orbital slingshot game in a ... by rustyhancock on Sunday April 12, 2026 @02:25AM (#47736688)
Weird and unexpected doesn't mean bad for a game.

The gravity mechanic works in the game.

If anything the surprise makes people play a few times to understand it which is a really important thing for onboarding gamers (not user sin general of course).