Re:C# in Unity 2026: Features Most Developers Still Don't Use
by orthoxerox on Thursday April 09, 2026 @08:03AM
(#47702569)
I would say that C# is "less colored" than Rust. Handling a moved argument, a borrowed argument, a copied argument is different in Rust, you have to think upfront about memory lifetimes. If you are wrong the first time, changing the ownership is not a simple localized refactoring.
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Re:C# in Unity 2026: Features Most Developers Still Don't Use
by 999900000999 on Thursday April 09, 2026 @09:51AM
(#47703779)
To be 100% fair, it’s much easier for llms to start new projects and Rust is simply a more difficult language.
I have what I need working in C#, and as a C# developer I actually understand what’s going on.
The only downside is now instead of having a portable Rust project, I have something which heavily leans into Windows APIs.
I assume with high level languages some smart people figured out all the memory stuff.