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Re:100 hour gap between a vibecoded prototype and a working ... by pjc50 on Sunday March 15, 2026 @01:30PM (#47389624)
I regret only having one upvote for this.

I note that games are mostly art assets and things like level design, and players are already happy to instantly consign such products to the slop bin.

The whole thing is "market for lemons": app stores filling with dozens of indistinguishable clones of each product category will simply scare users off all of them.

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