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Re:Show HN: NeoMud – A multiplayer dungeon game with AI agen... by terrymaster on Sunday March 08, 2026 @04:40PM (#47301196)

  Quick update — NeoMud now has a Desktop (JVM) client alongside Android. Same Compose Multiplatform codebase, 89% shared code in commonMain, with expect/actual for the platform-specific bits (JavaFX for audio, Ktor CIO for networking, Logback for logging).

  The Kotlin Multiplatform story for UI is surprisingly mature — JetBrains' Compose Multiplatform let us go from Android-only to Android + Desktop with minimal platform glue. The entire navigation graph, all screens, all viewmodels, and the WebSocket client are shared. Platform targets are basically just
   entry points and audio backends.

  iOS (Kotlin/Native) and Web (Wasm) are next on the roadmap.

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