Re:Show HN: NeoMud – A multiplayer dungeon game with AI agen...
by terrymaster on Saturday March 07, 2026 @12:20PM
(#47289514)
Claude used for most code - MCP setup for skills out to elevenlabs for sfx and bgm generation, using nanobanana2 via openrouter for item/npc sprites and some custom processing to strip backgrounds (since I'm not paying for Adobe)
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