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Show HN: Building a Globe Viewer When Software Is Cheap

https://github.com/arpentry/arpentry/blob/main/docs/MOTIVATION.md

I wanted to test a question: if producing code costs almost nothing, how would you build a globe viewer? Instead of optimizing for human productivity (high-level language, existing engine, standard formats), what if you optimize for the output: binary size, portability, runtime cost, control?

So I let Claude produce it in C targeting WebGPU. Documentation first, code second. Given clear specs, it produced working C on the first pass. Given vague specs, the code wandered or chose the obvious path. This is experimental code and there are many areas for improvement, but I was pleasantly surprised at the results.

Repository: https://github.com/arpentry/arpentry

( 2 comments | on HN )
Re:Show HN: Building a Globe Viewer When Software Is Cheap by damnitbuilds on Tuesday March 03, 2026 @07:23AM (#47231334)
Aaaand ... it's gone.
Re:Show HN: Building a Globe Viewer When Software Is Cheap by bchapuis on Tuesday March 03, 2026 @07:38AM (#47231448)
Ahah, that was fast