Re:A case for Go as the best language for AI agents
by hu3 on Monday March 02, 2026 @04:22PM
(#47224285)
Which is slow and heavy in Rust. All languages have that but faster (and simpler due to no lifetimes).
Re:A case for Go as the best language for AI agents
by zozbot234 on Monday March 02, 2026 @04:25PM
(#47224318)
cargo check is fast. It's only slow when the build goes through (barring extreme use of compile-time proc macros, which is rare and crate-specific).
Re:A case for Go as the best language for AI agents
by dnautics on Monday March 02, 2026 @04:25PM
(#47224321)
i mean as a first order approximation context (the key resource that seems to affect quality) doesn't depend on real compilation speed, presumably the agent is suspended and not burning context while waiting for compliation
Re:A case for Go as the best language for AI agents
by dnautics on Monday March 02, 2026 @04:22PM
(#47224279)
how about not making the error in the first place
Re:A case for Go as the best language for AI agents
by hnhn34 on Monday March 02, 2026 @06:49PM
(#47225972)
If you have an LLM that doesn't make errors ever, then you have an ASI, at which point the conversation is meaningless. In the meantime, having a lower error rate but more uncaught errors is less important than making incorrect code impossible to compile, and/or flagged by strict linters.
Re:A case for Go as the best language for AI agents
by dnautics on Tuesday March 03, 2026 @02:00PM
(#47237050)
incorrect. having a higher caught error rate means that you consume more context on the way to your solution which makes for worse results, both by spending more time in the context danger zone, and by losing more on compaction handoffs.
given a system that can ascertain the same level of overall non-business logic errors as one that makes a ton of non-business logic errors that are all catchable, your LLM's ability to correctly implement business logic amid the noise will be greatly impaired along the way.
If you're running good agentic AI it can read the compile errors just like a human and work to fix them until the build goes through.