Re:Ask HN: Is it worth avoiding AI while making a game?
by 2muchclout on Thursday February 26, 2026 @05:37PM
(#47173038)
I also have a personal stigma against AI art (for commercial purposes) because I don’t see the cost vs the value doesn’t add up to me. I am trying to see if my own bias was negatively effecting my progress or if staying hand drawn was what the average age dev was doing. As for programming, I find it does help aid when I know what I want but can’t quite find the syntax, it’s the balance between that and still learning that I struggle with.
I'm aware of the gen AI stigma but it's either that or this damn game probably never gets released at this point (I basically let the game sit dormant all year last year, only recently picking it back up again), and I have a full graveyard full of unreleased projects the past decade and would like to finally get something out there again.
That being said, at least for the forseeable future, I won't use any A.I. generated art or music in the game (unless I inadvertently hire an artist that does use it, I guess), because there is still a huge (and somewhat justifiable) stigma against A.I. generated art and music assets.
So instead I'm just doing what I did in the past, and creating the art and music myself as best I can with Illustrator or Logic Pro, and keeping my games fairly simple and abstract so it doesn't seem too much like programmer art (I might at some point pay an artist or musician to improve things just before it gets released though).