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Re:AIs can't stop recommending nuclear strikes in war game s... by embedding-shape on Wednesday February 25, 2026 @09:17AM (#47151790)
I swear I'm not trying to start a flame war, but I think it'd be useful/valuable to know where you're from and what country you live in, as this certainly shapes how we feel about these sort of issues.

I've also been dabbled in such thought experiments with friends lately, and so far we've all landed at very different conclusions, even thought there are some reasons that it might make strategic sense at the moment.

Re:AIs can't stop recommending nuclear strikes in war game s... by techblueberry on Wednesday February 25, 2026 @09:55AM (#47152352)
In in the US. I mean flame away, but I’m not happy about the observation I’m making, I’m not saying “given what I would do in a video game, it justifies what people would do in real life.” I’m saying “given what I would do it a video game, I think I see more clearly the choices people are making in real life.” life shouldn’t be a video game, but I think to a lot of high level leaders trying to compartmentalize it becomes one.

This is monstrous in the real world with obviously real consequences. But I think too many people say “obviously government X wouldn’t act in a monstrous way” but the video game analogy helps you see the incentives and thus, why they would/do.

Re:AIs can't stop recommending nuclear strikes in war game s... by XorNot on Wednesday February 25, 2026 @03:46PM (#47157607)
Except this isn't an argument because "a video game" isn't a real thing.

There are a diverse range of specific video game titles, but they are incredibly broad in content and scoring system.

What specifically are you actually talking about?