Re:The challenges of porting Shufflepuck Cafe to the 8 bits ...
by jamesfinlayson on Monday February 23, 2026 @10:50PM
(#47132641)
Yes I remember playing it on an old Mac in the late 1990s - Lemmings was also an option but Shufflepuck was still appealing.
Re:The challenges of porting Shufflepuck Cafe to the 8 bits ...
by TripleFFF on Tuesday February 24, 2026 @12:02AM
(#47133040)
My aunt had a Macintosh with this game and we used to play for hours. I still vividly remember because it was one of the first "computer" games I'd ever seen with sound
Re:The challenges of porting Shufflepuck Cafe to the 8 bits ...
by colinlm on Tuesday February 24, 2026 @02:30AM
(#47133987)
Yes, Princess Bejin's telekinesis sound effect is different depending on which side she'll serve, which helps a lot. This is universal as far as I know.
Re:The challenges of porting Shufflepuck Cafe to the 8 bits ...
by strangegecko on Tuesday February 24, 2026 @12:54PM
(#47140212)
The tell I remember was for Biff
I'm still proud of figuring out that one of the hardest players had a tell that let you predict which corner he was going to target, thereby making him easy to defeat (that was on the Amiga version, I'm not sure if it was universal).