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Re:0 A.D. Release 28: Boiorix by indubioprorubik on Monday February 23, 2026 @03:15PM (#47128127)
Pathfinding at scale is pretty much a solved problem. Spring. Recoil. SupCom. Starcraft. You can do that, for 10.000 units before you run into problems.

https://www.youtube.com/watch?v=2wxwIxz4PaY

Re:0 A.D. Release 28: Boiorix by Onavo on Monday February 23, 2026 @03:22PM (#47128225)
Why is it so bad on sandboxes like Minecraft? Modded Minecraft has struggled with pathfinding for years.
Re:0 A.D. Release 28: Boiorix by taskforcegemini on Tuesday February 24, 2026 @05:58PM (#47144614)
I suppose 3d instead of 2d with destructible paths adds to the complexity