Show HN: Tilecraft – Online multiplayer tile rummy, RUST back end
https://tilecraft.icegaming.org/
Built this because my family recently got into physical Rummikub-style tiles (big in Romanian circles), and it's been super addictive teaching friends/relatives. Wanted to play remotely without losing the real-time strategy feel. Started as quick prototypes with Lovable for visuals, but to make it multiplayer: Rust + Tokio backend, Tungstenite WebSockets, full server-authoritative state to keep it fair.Added simple ELO for ranked 1v1v1v1 "Quick Play" queues, custom lobbies, best-of-N rounds, global leaderboards.
Live here: https://tilecraft.icegaming.org/ (small signup to start playing).
* No bots yet (future weekends project), so matches need live players - but when folks join, the sweat is real.
I'm curious about: Any balance thoughts on tile drawing/rules tweaks? WS/Rust multiplayer pitfalls I might have missed? How's the latency/ELO feel on your end?
Happy to answer questions or hop in for a game if anyone's around!