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Re:Reversed engineered game Starflight (1986) by ashdnazg on Sunday February 15, 2026 @09:27AM (#47023948)
> for this game you can throw the usual tools away...

> The reason is that Starflight was written in Forth

I recently reverse-engineered another game from the 80's, and had a similar issue because it was written with Turbo Pascal.

The different tools didn't like quirks such as data stored inline between the instructions or every library function having a different calling convention.

Turns out the simplest way to handle this was to write my own decompiler, since Turbo Pascal 3 didn't do any optimisations.

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