Re:Zed editor switching graphics lib from blade to wgpu
by net_ on Friday February 13, 2026 @01:03PM
(#47005655)
So the solution is to build applications around less of a common base? I don't follow the logic, with respect to Zed. I get what you mean if there's a first-party UI solution in your language (e.g. Swift), but in that case you don't need an open-source UI library.
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Re:Zed editor switching graphics lib from blade to wgpu
by mort96 on Friday February 13, 2026 @03:00PM
(#47007053)
The solution, if you want a production ready GUI, is to use a GUI toolkit which already has decent accessibility support.
There aren't that many of those: .NET, AppKit/UIKit, SwiftUI, Qt, GTK, the web, wxWidgets (which is really just GTK/AppKit/.NET), probably a couple others. So you either use the native language of one of those toolkits, or you use bindings from your language to those toolkits.