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Re:Zed editor switching graphics lib from blade to wgpu by the__alchemist on Friday February 13, 2026 @11:57AM (#47004893)
Vulkano? I remember that! Looks like it was updated last week, but I don't know if it's current with the Vulkan API, nor how it generally compares to Ash.

WGPU + Winit + EGUI + EGUI component libs is its own joy of compatibility, but anecdotally they have been updating in reasonable sync. things can get out of hand if you wait too long between updates though!

Re:Zed editor switching graphics lib from blade to wgpu by jsheard on Friday February 13, 2026 @12:12PM (#47005072)
Vulkano is a somewhat higher level library which tries to be safe and idiomatic. It looks like it generates its own Vulkan bindings directly from the vk.xml definitions, but also depends on Ash, and this comment suggests that both generators need to be kept in sync so they're effectively beholden to Ash's release cadence anyway.

https://github.com/vulkano-rs/vulkano/blob/master/Cargo.toml...

Maybe they do it that way so they can interop with other crates which use Ash's types?