Re:Zed editor switching graphics lib from blade to wgpu
by satvikpendem on Friday February 13, 2026 @11:48AM
(#47004772)
Without such venture capital, I doubt GPUI, at least to the level of complexity it has today rather than being a toy project, would have even existed. It costs money to develop open source sustainably.
[ Parent
| on HN ]
Re:Zed editor switching graphics lib from blade to wgpu
by koito17 on Friday February 13, 2026 @11:52AM
(#47004822)
GPUI development predates Sequoia's funding by about two years.
Re:Zed editor switching graphics lib from blade to wgpu
by satvikpendem on Friday February 13, 2026 @11:59AM
(#47004919)
Companies start with founders funding themselves through savings and friends and family rounds before institutional investors are usually even interested. But make no mistake, they start it as a commercial venture, otherwise they wouldn't have taken VC in the first place, nevermind that VCs wouldn't have funded it if not for their pitch on how it could become a billion dollar company.
And since Sequoia? It is primarily the Zed team working full time on it, which costs money.
Re:Zed editor switching graphics lib from blade to wgpu
by torginus on Friday February 13, 2026 @02:11PM
(#47006489)
IMGUI and other GPU accelerated toolkits exist and have been created without billons of VC revenue.
In fact the entire Qt group is just work 650m EUR
Re:Zed editor switching graphics lib from blade to wgpu
by satvikpendem on Friday February 13, 2026 @02:16PM
(#47006556)
Who said anything about billions? I just said that it costs money to pay people to work on OSS, which is accurate as ImGui is sponsored by companies and Qt is a commercial entity with infamous licensing. VC doesn't necessarily mean billions in funding.