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Re:Zed editor switching graphics lib from blade to wgpu by kllrnohj on Friday February 13, 2026 @11:23AM (#47004470)
There's also good reasons that immediate mode GUIs are largely only ever used by games, they are absolutely terrible for regular UI needs. Since Rust gaming is still largely non-existent, it's hardly surprising that things like 'egui' are similarly struggling. That doesn't (or shouldn't) be any reflection on whether or not Rust GUIs as a whole are struggling.

Unless the Rust ecosystem made the easily predicted terrible choice of rallying behind immediate mode GUIs for generic UIs...

Re:Zed editor switching graphics lib from blade to wgpu by meindnoch on Friday February 13, 2026 @01:55PM (#47006302)
>Unless the Rust ecosystem made the easily predicted terrible choice of rallying behind immediate mode GUIs for generic UIs...

That's exactly what they did :D

Re:Zed editor switching graphics lib from blade to wgpu by Ygg2 on Friday February 13, 2026 @02:36PM (#47006777)
They didn't. Biggest Rust GUI by popularity is Dioxus.
Re:Zed editor switching graphics lib from blade to wgpu by airstrike on Saturday February 14, 2026 @09:52AM (#47014948)
Not at all what they did. iced and Dioxus come to mind