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Re:Zed editor switching graphics lib from blade to wgpu by WD-42 on Friday February 13, 2026 @10:33AM (#47003835)
I’m currently writing an application that uses virtual lists in GTK: GtkListView, GtkGridView, there may be others. You ruled out GTK because of its looks I guess, I’m targeting Linux so the looks are perfect.
Re:Zed editor switching graphics lib from blade to wgpu by nu11ptr on Friday February 13, 2026 @10:37AM (#47003897)
Yeah, I need cross platform, and GTK looks quite foreign on Windows/macOS IMO. I toyed with custom themes, but couldn't find any I liked for a cross platform look (wanted something closer to Fluent UI).
Re:Zed editor switching graphics lib from blade to wgpu by IshKebab on Friday February 13, 2026 @04:07PM (#47007831)
Not just because of its looks to be fair. Not being native Rust is a pain, and GTK only really works nicely on Linux. At least without a ton of effort to fix everything (I think some apps like maybe Mypaint have done that, but I don't want to).
Re:Zed editor switching graphics lib from blade to wgpu by WD-42 on Saturday February 14, 2026 @12:47PM (#47016550)
Def agree. It feels unnatural to be using gobject in Rust. Refcell everywhere. But the end result (at least on Linux) is fast, well integrated and looks nice.