But if I'm not mistaken, this is just handling index allocation, release and avoiding dangling manually. The programmer is still responsible, right? And I don't think Rust can do better for indices, since indices are normal, "eternal" values.
> this is just handling index allocation, release and avoiding dangling manually
No, it is abstracted away. You just have to follow best practices when writing a library.
resource foo(...); // This gets freed at the end of scope. See RAII.
auto x = make_unique<resource>(...); // can be moved, freed when owner is.
auto y = make_shared<resource>(...); // freed on zero reference count
When you have just once resource this might be overkill but for large projects with tangled webs of resources, this sort of setup really makes the code simpler and easier to design.
That's C++ for you, simple things look complex but once you get into big hairy projects things stay at the same level of complexity instead of becoming an unmanageable mess.
D almost supports RAII, and the compiler seems to do some automated copy to move conversion, but this is the sort of thing that really, really needs a large number of users and compiler implementers to iron out issues and corner cases. Nothing against D, the language is pretty neat!