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A comment on Ask HN: What Are You Working On? (February 2026).
It is based on FFmpeg WASM. Working with the multithreaded build was challenging and buggy but eventually by controlling how many threads are spawned in each step of the pipeline it works.
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It is based on FFmpeg WASM. Working with the multithreaded build was challenging and buggy but eventually by controlling how many threads are spawned in each step of the pipeline it works.