Re:LiftKit – UI where "everything derives from the golden ra...
by cluckindan on Monday February 09, 2026 @07:11PM
(#46953525)
Agreed. I’ve spent considerable time on scale-based design, and 1.618 always feels too large of an interval.
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Re:LiftKit – UI where "everything derives from the golden ra...
by carshodev on Monday February 09, 2026 @09:28PM
(#46954580)
Yeah I tried using a similar "golden rule" after reading a design article about it. I based my css variable sizes on it but I kept having to use manual px and rem values instead because stuff just never felt correct.
Re:LiftKit – UI where "everything derives from the golden ra...
by stevage on Monday February 09, 2026 @10:56PM
(#46955173)
1.618 is complete nonsense that people hang on to because they want it to be true. It doesn't stack up, neither in ancient Greek times, nor in the renaissance, nor today. It's a dumb idea that needs to die.
Re:LiftKit – UI where "everything derives from the golden ra...
by Garrett_Mack on Monday February 09, 2026 @11:06PM
(#46955253)
but nautilus shells pretty
Re:LiftKit – UI where "everything derives from the golden ra...
by Garrett_Mack on Monday February 09, 2026 @11:05PM
(#46955246)
Yep. It's way too large in linear scales. but if youre using an asymmetrical scale, it can be quite useful indeed.
You don't have to use it though. The system works with any scale factor. 1.618 is just the default.
This video explains in detail how the system works with lots of visual aids.