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Re:I write games in C (yes, C) by torlok on Sunday February 08, 2026 @07:16AM (#46933634)
The convenience of having regular generics and dyn generics handled automatically is a great feature of Rust, sure, however you can write a template in C++ that directly calls a method, f.e. obj.Object::method(), which skips the vtable, achieving the same thing. Or you can keep manually writing everything in C because you refuse to learn C++.

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