Re:Project Genie: Experimenting with infinite, interactive w...
by mosquitobiten on Thursday January 29, 2026 @12:41PM
(#46813555)
Every character goes forward only, permanence is still out of reach apparently.
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Re:Project Genie: Experimenting with infinite, interactive w...
by mikelevins on Thursday January 29, 2026 @01:04PM
(#46813910)
I've been experimenting with that from a slightly different angle: teaching Claude how to play and referee a pencil-and-paper RPG that I developed over about 20 years starting in the mid 1970s. Claude can't quite do it yet for reasons related to permanence and learning over time, but it can do surprisingly well up until it runs into those problems, and it's possible to help it past some obstacles.
The game is called "Explorers' Guild", or "xg" for short. It's easier for Claude to act as a player than a director (xg's version of a dungeon master or game master), again mainly because of permance and learning issues, but to the extent that I can help it past those issues it's also fairly good at acting as a director. It does require some pretty specific stuff in the system prompt to, for example, avoid confabulating stuff that doesn't fit the world or the scenario.
But to really build a version of xg on Claude it needs better ways to remember and improve what it has learned about playing the game, and what it has learned about a specific group of players in a specific scenario as it develops over time.
Re:Project Genie: Experimenting with infinite, interactive w...
by matt_LLVW on Thursday January 29, 2026 @04:46PM
(#46817108)
Looks good to me:
https://youtu.be/15KtGNgpVnE?t=648&si=urWJGEFWuN5veh43
Re:Project Genie: Experimenting with infinite, interactive w...
by mosquitobiten on Friday January 30, 2026 @12:27AM
(#46820851)
the castles multiply and change positions in the background