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Re:The orange/not orange experiment by tome on Thursday February 05, 2009 @11:29AM (#468132)
That's a cute aphorism, but I'll mod you up if you can provide interesting examples!
Re:The orange/not orange experiment by unalone on Thursday February 05, 2009 @01:16PM (#468404)
Perhaps this is a bit over-the-top, but look at The Internet versus Wordpress versus Tumblr.

Given a blank page, people will create anything. You can take three HTML-only pages at random and you'll come up with 3 very different results.

Given a blogging engine, people will start restricting themselves to the form of their engine. That means you get lots of different posts, but very rarely will you see a blog using the Wordpress engine for something really standout and unique.

Given a system that divides posts into 6 types of content, the vast majority of blogs created will all start looking the same. The average tumblelog is self-referential, generates long winding tags of citations upon reblogs, and content tends to be amateur and haphazard. Very rarely is a tumblelog interesting or a source of good original content, and deviations from the norm are even rarer.

I'm in the middle of writing an essay about how medium affects content - it's taken about 5 months so far, so perhaps it's not quite even "in the middle" yet - and the gist of one of the things that I state is that the more defined your form is, the more rigidly people adhere to it. And form is good for some things. For other things, it's better to keep the form as loose as possible and let people riff on their own.

Re:The orange/not orange experiment by 10ren on Friday February 06, 2009 @03:37PM (#470310)
Constraints can also encourage creativity, because people have something to push against. Larry Niven (science fiction writer) claims that constraints make a story (although he arguably writes puzzle fiction; and puzzles are defined by constraints).

I've seen a similar idea in niche marketing, where you specialize on a segment instead of spreading yourself thin to please everyone. Does this promotes creativity, or does it just focus it? I think the focus makes it engage with reality more, and that this does promote creativity.

This is really how content constraints affect content (not how medium constraints affect content.

Typewritten essays were very constrained in their presentation (especially in the form of the manuscript that the author worked with), including academic papers, such as Einsteins.

PS: maybe I misunderstand, and by "content" you mean the presentation that people create, not the text.

Re:The orange/not orange experiment by rantfoil on Thursday February 05, 2009 @05:09PM (#468837)
Your observation about 6 types of content is fascinating -- it makes so much sense! The medium is the message, right? So content expands to fill the container it is given.
Re:The orange/not orange experiment by unalone on Thursday February 05, 2009 @05:34PM (#468891)
Exactly. As you add more features, you simplify certain things, but you also limit the sorts of things people will come up with.
Re:The orange/not orange experiment by moxy on Thursday February 05, 2009 @01:21PM (#468409)
Well then, here's a pretty interesting example of complex visual patterns arising from relatively simple systems: http://sprott.physics.wisc.edu/pubs/paper249/PAPER249.HTM

One physicist (Wolfram) maintains that natures rules are quite simple (I prefer "elegant"), and that beautifully complex patterns can arise from these. http://www.ur.umich.edu/0203/Oct14_02/m_wolfram.shtml

Alternatively, it seems intuitive that when given a complex system (or a multitude of parameters) that objects within the system will have less room for deviation from these given parameters.

Let's take baseball as an example. With its plethora of rules, only a few possible outcomes can occur, and the game is actually quite simple. All agents operating within the system can only act along the limitations given by the rules, and because there are so many, there is little room for deviation.