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Re:Surfel-based global illumination on the web by juretriglav on Thursday January 29, 2026 @06:59AM (#46809031)
Can we use WebGPU to compute real-time global illumination with surface patches called surfels? Does it look good enough? Is it fast enough? And can we finally construct viable compute-heavy rendering pipelines right here on the open web? Join me on this journey and let's find out!

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