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Re:Replacing Protobuf with Rust to go 5 times faster by rafaelmn on Friday January 23, 2026 @05:50AM (#46730957)
I get the OP is off base with his remark - but at the same time maintained by Google means shit in practice.

AFAIK they have a bunch of production infra on protobuff/gRPC - not so sure about flatbufferrs which came out of the game dev side - that's the difference maker to me - which project is actually rooted in.

Re:Replacing Protobuf with Rust to go 5 times faster by dewey on Friday January 23, 2026 @05:57AM (#46731013)
> but at the same time maintained by Google means shit in practice.

If you worked on Go projects that import Google protobuf / grpc / Kubernetes client libraries you are often reminded of that fact.

Re:Replacing Protobuf with Rust to go 5 times faster by whoevercares on Friday January 23, 2026 @07:49AM (#46731852)
Flatbuffers are fine - I think it is used in many places that needs zero-copy. Also outside google, it powers the Arrow format which is the foundation of modern analytics
Re:Replacing Protobuf with Rust to go 5 times faster by dmoy on Friday January 23, 2026 @01:03PM (#46735593)
> AFAIK they have a bunch of production infra on protobuff/gRPC

Stubby, not gRPC. Stubby is used for almost everything internally. gRPC is a similar-ish looking thing that is open sourced, but not used nearly as much as stubby internally.

Stubby predates gRPC by like 15 years or something.

> not so sure about flatbufferrs which came out of the game dev side

I wouldn't know. I'll be honest, I always forget that Google made flatbuffers. I guess if you're doing a lot of IPC?