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Re:Show HN: isometric.nyc – giant isometric pixel art map of... by polishdude20 on Thursday January 22, 2026 @02:50PM (#46724297)
To take it a step further it would be super cool to so rhiw figure out the roadway system from the map data and use the buildings as masks over the roads and have little simulated cars driving
Re:Show HN: isometric.nyc – giant isometric pixel art map of... by cannoneyed on Thursday January 22, 2026 @03:13PM (#46724581)
100% - I originally wanted to do that but when I realized how much manual work I'd have to do just to get the tiles generated I had to cut back on scope pretty hard.

I actually have a nice little water shader that renders waves on the water tiles via a "depth mask", but my fine-tunes for generating the shader mask weren't reliable enough and I'd spent far too much time on the project to justify going deeper. Maybe I'll try again when the next generation of smarter, cheaper models get released.

Re:Show HN: isometric.nyc – giant isometric pixel art map of... by polishdude20 on Friday January 23, 2026 @12:31PM (#46735199)
There's gotta be an easy way to just use the Google maps data to make a mask for the water?
Re:Show HN: isometric.nyc – giant isometric pixel art map of... by adam_dev on Friday January 23, 2026 @12:45PM (#46735369)
I am doing something like you describe but it uses real maps.

https://lisbonracer.com/