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Re:Claude Chill: Fix Claude Code's Flickering in Terminal by catlifeonmars on Thursday January 22, 2026 @01:07AM (#46715840)
Thanks for the in depth explanation! I think the comparison to a game engine makes a lot of sense. Is the diff just part of the react rendering engine, or is it something you intentionally introduce as a performance optimization? Mostly I’m wondering how much the diff saves on rendering performance if you’ve already generated a 2D raster. In the browser, this saves on API calls to the DOM but at that point you haven’t rendered anything resembling an image. Is this what helps to resolve flickering, perhaps?

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