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Re:A gaming success story: how Warhammer became one of Brita... by mmorriso on Monday January 19, 2026 @05:20AM (#46677216)
My guess would be that, like other 80s properties, many of the first generation of fans have now grown into adults with disposable incomes. I know thats the case with me and my circle.
Re:A gaming success story: how Warhammer became one of Brita... by Fomite on Friday January 23, 2026 @03:18AM (#46729901)
They did really well with people returning to the hobby, especially during the pandemic.
Re:A gaming success story: how Warhammer became one of Brita... by Symbiote on Friday January 23, 2026 @04:35AM (#46730418)
They got me to some extent. I bought one of the largest models just the day before the first lockdown.

I never completed it, but since then I have played the smaller (Monopoly board size) game, Warcry.

The friends I discovered were playing the full-size games spend hundreds every week or two.

Re:A gaming success story: how Warhammer became one of Brita... by sfn42 on Friday January 23, 2026 @07:11AM (#46731559)
It's crazy how much money people end up spending on these kinds of things. A hundred here, a hundred there, before you know it you've spent tens of thousands, maybe even hundreds of thousands. Most probably don't even realize they're spending that much.
Re:A gaming success story: how Warhammer became one of Brita... by techterrier on Friday January 23, 2026 @05:05AM (#46730615)
Adults with disposable incomes...who also have kids of warhammerable age.
Re:A gaming success story: how Warhammer became one of Brita... by cess11 on Friday January 23, 2026 @05:16AM (#46730703)
I had the same thought. In high school around the turn of the millenium the warhammerers either got a few injections per year to their collections, as presents from relatives or from saved up allowances, unless they made a small business out of painting and selling figures.

Ten-fifteen years later they've started making big monies compared to a kid, and nostalgia is a powerful marketing tool.

Once the iPad generations take over I suspect Games Workshop will have it tougher.