Re:I'm making a game engine based on dynamic signed distance...
by kaoD on Monday January 12, 2026 @08:01AM
(#46587856)
Are you aware of Valve's paper[0] for glyph rendering via SDFs? You can get amazing results from a low res glyph atlas.
[0] https://steamcdn-a.akamaihd.net/apps/valve/2007/SIGGRAPH2007...
Re:I'm making a game engine based on dynamic signed distance...
by mikkupikku on Monday January 12, 2026 @12:14PM
(#46591358)
From what I understand, that paper was extremely influential and the technique has been widely adopted.
Re:I'm making a game engine based on dynamic signed distance...
by nineteen999 on Tuesday January 13, 2026 @06:48AM
(#46599811)
UE4/5 implement fonts this way.
(It's a combination of line segments for each letter and digit)