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Re:Math of Vector graphics on GPU, inspired by piet-GPU by miguel_martin on Wednesday January 07, 2026 @01:49PM (#46530719)
Blaze outperforms Blend2D - by the same author as the article: https://gasiulis.name/parallel-rasterization-on-cpu/ - but to be fair, Blend2D is really fast.
Re:Math of Vector graphics on GPU, inspired by piet-GPU by Asm2D on Wednesday January 07, 2026 @04:35PM (#46533272)
You need to rerun the benchmarks if you want fresh numbers. The post was written when Blend2D didn't have JIT for AArch64, which penalized it a bit. Also on X86_64 the numbers are really good for Blend2D, which beats Blaze in some tests. So it's not black&white.

And please keep in mind that Blend2D is not really in development anymore - it has no funding so the project is basically done.

Re:Math of Vector graphics on GPU, inspired by piet-GPU by coffeeaddict1 on Wednesday January 07, 2026 @05:08PM (#46533775)
> And please keep in mind that Blend2D is not really in development anymore - it has no funding so the project is basically done.

That's such a shame. Thanks a lot for Blend2D! I wish companies were less greedy and would fund amazing projects like yours. Unfortunately, I do think that everyone is a bit obsessed with GPUs nowadays. For 2D rendering the CPU is great, especially if you want predictable results and avoid having to deal with the countless driver bugs that plague every GPU vendor.

Re:Math of Vector graphics on GPU, inspired by piet-GPU by miguel_martin on Thursday January 08, 2026 @12:50PM (#46544078)
That is fair - sorry for spreading mis-information! That's unfortunate to hear about Blend2D.